CONTENT CONTRACT · VERSION 1
WaveRules
How large and strong night waves grow and where they gather.
Signature
{ extra_player_permille: Permille, group_ticks: PositiveTicks, groups: PositiveCount, growth_until_wave: PositiveCount, health_step_permille: Permille, health_until_wave: PositiveCount, max_enemies: PositiveCount, per_player: Count, ring_max_mm: Distance, ring_min_mm: Distance }Fields
| Name | Type | Meaning |
|---|---|---|
extra_player_permille | Permille | Each further online player counts this share of the first. Range: 0…1000; Unit: permille |
group_ticks | PositiveTicks | Ticks between two groups of a wave. Range: 1…2147483647; Unit: tick |
groups | PositiveCount | Groups a wave arrives in. Range: 1…2147483647; Unit: count |
growth_until_wave | PositiveCount | The wave number added per player grows up to this wave. Range: 1…2147483647; Unit: count |
health_step_permille | Permille | Extra health of a wave's enemies per wave after the first. Range: 0…1000; Unit: permille |
health_until_wave | PositiveCount | The health bonus grows up to this wave. Range: 1…2147483647; Unit: count |
max_enemies | PositiveCount | Upper bound of a wave's enemies. Range: 1…2147483647; Unit: count |
per_player | Count | Enemies per player before the wave number is added. Range: 0…2147483647; Unit: count |
ring_max_mm | Distance | Outer radius of the spawn ring around the hearth; at least the inner one. Range: 0…2147483647; Unit: mm |
ring_min_mm | Distance | Inner radius of the spawn ring around the hearth. Range: 0…2147483647; Unit: mm |