EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

WaveRules

How large and strong night waves grow and where they gather.

Signature

{ extra_player_permille: Permille, group_ticks: PositiveTicks, groups: PositiveCount, growth_until_wave: PositiveCount, health_step_permille: Permille, health_until_wave: PositiveCount, max_enemies: PositiveCount, per_player: Count, ring_max_mm: Distance, ring_min_mm: Distance }

Fields

NameTypeMeaning
extra_player_permillePermilleEach further online player counts this share of the first.
Range: 0…1000; Unit: permille
group_ticksPositiveTicksTicks between two groups of a wave.
Range: 1…2147483647; Unit: tick
groupsPositiveCountGroups a wave arrives in.
Range: 1…2147483647; Unit: count
growth_until_wavePositiveCountThe wave number added per player grows up to this wave.
Range: 1…2147483647; Unit: count
health_step_permillePermilleExtra health of a wave's enemies per wave after the first.
Range: 0…1000; Unit: permille
health_until_wavePositiveCountThe health bonus grows up to this wave.
Range: 1…2147483647; Unit: count
max_enemiesPositiveCountUpper bound of a wave's enemies.
Range: 1…2147483647; Unit: count
per_playerCountEnemies per player before the wave number is added.
Range: 0…2147483647; Unit: count
ring_max_mmDistanceOuter radius of the spawn ring around the hearth; at least the inner one.
Range: 0…2147483647; Unit: mm
ring_min_mmDistanceInner radius of the spawn ring around the hearth.
Range: 0…2147483647; Unit: mm