EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

ProgressTrackDefinition

A named progress track besides the character level (fishing, crafting …): its own experience and levels; handlers grant it with grant_xp and read its level through its variable.

Signature

{ character_permille: Permille, icon: (TextureAssetId)?, id: ContentId, level_variable: (VariableId)?, level_xp: {PositiveCount}, name: TextKey }

Fields

NameTypeMeaning
character_permillePermilleShare of experience granted on the track that the character level gains too.
Range: 0…1000; Unit: permille
iconTextureAssetIdIcon shown with the track.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: asset:texture
idContentIdPackage-qualified identity; unique within its declaring namespace.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$
level_variableVariableIdPlayer variable (int) the engine keeps at the track's level.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: variable
level_xp{PositiveCount}Experience each next level of the track needs, in order (not falling).
Items: 1…99
nameTextKeyLocalization key for the displayed name.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: text