EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

Soundtrack

The soundtrack: day and night pieces (seasons may override them) and the fight cues.

Signature

{ danger: AudioCueId, day: AudioCueId, night: AudioCueId, wildlife: AudioCueId }

Fields

NameTypeMeaning
dangerAudioCueIdPiece while a dangerous enemy pursues someone near a local player.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue
dayAudioCueIdPiece of the day.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue
nightAudioCueIdPiece of the night.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue
wildlifeAudioCueIdPiece during a raid or while a wild creature pursues someone nearby.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue