CONTENT CONTRACT · VERSION 1
Soundtrack
The soundtrack: day and night pieces (seasons may override them) and the fight cues.
Signature
{ danger: AudioCueId, day: AudioCueId, night: AudioCueId, wildlife: AudioCueId }Fields
| Name | Type | Meaning |
|---|---|---|
danger | AudioCueId | Piece while a dangerous enemy pursues someone near a local player. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue |
day | AudioCueId | Piece of the day. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue |
night | AudioCueId | Piece of the night. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue |
wildlife | AudioCueId | Piece during a raid or while a wild creature pursues someone nearby. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue |