EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

VoxelAppearance

Material and color used by indexed prefab cells.

Signature

{ color: {ColorChannel}, material: MaterialId }

Fields

NameTypeMeaning
color{ColorChannel}Red, green and blue appearance channels in that order.
Items: 3…3
materialMaterialIdMaterial definition used by these terrain or prefab cells.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: material