EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

SoundBinding

The cue the engine plays for one of its sound moments.

Signature

{ cue: AudioCueId, moment: SoundMoment }

Fields

NameTypeMeaning
cueAudioCueIdCue played for it.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue
momentSoundMomentEngine sound moment (`hit`, `step-grass`, `ui-click`, `action-Wave` …); unknown moments stay silent.
Length: 1…64; Pattern: ^[A-Za-z][A-Za-z0-9-]{0,63}$