CONTENT CONTRACT · VERSION 1
Loadout
Inventory, quick slots and held item of a new actor of any controller.
Signature
{ equipped: (ItemId)?, hotbar: {ItemId}, items: {ItemStack}, worn: ({ItemId})? }Fields
| Name | Type | Meaning |
|---|---|---|
equipped | ItemId | Quick-slot item held in hand at the start; absent keeps the hands free. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: item |
hotbar | {ItemId} | Quick slots in order; every entry is one of the loadout's items. Items: 0…64; Unique entries |
items | {ItemStack} | Initial inventory stacks indexed by unique item definitions. Items: 0…64; Unique entries |
worn | {ItemId} | Armor pieces worn from the start, one per slot; worn pieces are not part of items. Items: 1…6; Unique entries |