CONTENT CONTRACT · VERSION 1
item_use_committed
A successful item use committed; delivered no earlier than the following tick.
Signature
{ actor: ActorRef, item: ItemId, kind: "item_use_committed", player: (PlayerRef)?, target: ActorRef }Fields
| Name | Type | Meaning |
|---|---|---|
actor | ActorRef | Acting actor (human- or AI-controlled) that used the item from its own inventory. Length: 1…256; Pattern: ^[\s\S]+$ |
item | ItemId | Inventory item definition to count, consume or match. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: item |
kind | "item_use_committed" | Discriminant |
player | PlayerRef | Player controlling the actor; absent for AI-controlled actors. Length: 1…256; Pattern: ^[\s\S]+$ |
target | ActorRef | Actor instance selected by the item-use target contract. Length: 1…256; Pattern: ^[\s\S]+$ |
Validated example
{
"actor": "a1",
"item": "core:healing_potion",
"kind": "item_use_committed",
"player": "p1",
"target": "a1"
}