EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

AnimalDefinition

A wild or domestic animal: its body, idle actions, gear and loot.

Signature

{ actions: {Name}, character: CharacterId, hunts: boolean, id: ContentId, lifecycle: TransientLifecycle, loadout: Loadout, loot: (LootId)?, name: TextKey, penned: boolean, sounds: AnimalSounds, tame: boolean }

Fields

NameTypeMeaning
actions{Name}Idle action clips in repertoire order; the first is its rest pose.
Items: 1…16; Unique entries
characterCharacterIdCharacter definition supplying body, stats and movement.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: character
huntsbooleanWhether it hunts a wielder who struck it twice instead of fleeing.
idContentIdPackage-qualified identity; unique within its declaring namespace.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$
lifecycleTransientLifecycleCorpse lifetime; population rules decide any new spawn.
loadoutLoadoutInventory and held weapon; dropped at death except natural weapons.
lootLootIdAdditional items dropped at death.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: loot
nameTextKeyLocalization key for the displayed name.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: text
pennedbooleanWhether village animals of this kind live in the pen.
soundsAnimalSoundsIts call and petting sounds.
tamebooleanWhether players may pet it and it belongs to the village side.