EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

AnimalSounds

Sounds of an animal.

Signature

{ call: (AudioCueId)?, call_volume_permille: Permille, pet: (AudioCueId)? }

Fields

NameTypeMeaning
callAudioCueIdIts call, now and then near a local player; absent stays quiet.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue
call_volume_permillePermilleVolume of the call before its cue's gain, in thousandths.
Range: 0…1000; Unit: permille
petAudioCueIdWhile a player pets it; absent stays quiet.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue