CONTENT CONTRACT · VERSION 1
CreatureSounds
Sounds of a fighting creature; a missing one falls back to the presentation profile's.
Signature
{ death: (AudioCueId)?, hurt: (AudioCueId)?, idle: (AudioCueId)?, windup: (AudioCueId)? }Fields
| Name | Type | Meaning |
|---|---|---|
death | AudioCueId | When it dies. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue |
hurt | AudioCueId | When it is hurt. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue |
idle | AudioCueId | Now and then while it is awake; absent stays quiet. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue |
windup | AudioCueId | While it winds up a blow or a shot. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue |