EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

CreatureSounds

Sounds of a fighting creature; a missing one falls back to the presentation profile's.

Signature

{ death: (AudioCueId)?, hurt: (AudioCueId)?, idle: (AudioCueId)?, windup: (AudioCueId)? }

Fields

NameTypeMeaning
deathAudioCueIdWhen it dies.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue
hurtAudioCueIdWhen it is hurt.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue
idleAudioCueIdNow and then while it is awake; absent stays quiet.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue
windupAudioCueIdWhile it winds up a blow or a shot.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: audio_cue