EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

ValleyCoast

Sea coast of the valley: a low terraced cliff, a sand bay and the sea; the valley river falls over the cliff at the bay's edge straight into the sea.

Signature

{ bay_length_mm: PositiveDistance, beach_width_mm: PositiveDistance, cliff_z_mm: Millimeters, climb_x_mm: Millimeters, rock_material: MaterialId, sand_material: MaterialId, sea_level_mm: Millimeters, turf_material: MaterialId, water_material: MaterialId }

Fields

NameTypeMeaning
bay_length_mmPositiveDistanceLength of the sand bay along the coast, from the river's falls towards larger x; elsewhere the terraces end in the sea.
Range: 1…2147483647; Unit: mm
beach_width_mmPositiveDistanceMean width of the dry beach and the swash terrace between the cliff foot and the sea.
Range: 1…2147483647; Unit: mm
cliff_z_mmMillimetersMean z of the cliff edge on whole metres; the valley lies at smaller z, the sea beyond.
Range: -2147483648…2147483647; Unit: mm
climb_x_mmMillimetersx of the climb: terraces of one block each lead from the cliff top down to the beach there.
Range: -2147483648…2147483647; Unit: mm
rock_materialMaterialIdTerrain material of the cliff terraces and the fallen rocks.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: material
sand_materialMaterialIdTerrain material of the beach and the sea bed.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: material
sea_level_mmMillimetersSea surface height; at least one metre below the river surface.
Range: -2147483648…2147483647; Unit: mm
turf_materialMaterialIdTerrain material of the turf on the upper terraces.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: material
water_materialMaterialIdWater material of the sea.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: material