EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

EnemyPursuit

A guard's leash in a fight: struck or with its foe in reach within the last fight ticks it chases up to the fight leash; once it turns back it cannot be hurt for a while and heals fully at its post.

Signature

{ fight_leash_mm: PositiveDistance, fight_ticks: PositiveTicks, return_shield_ticks: PositiveTicks }

Fields

NameTypeMeaning
fight_leash_mmPositiveDistanceLeash from its post while it fights.
Range: 1…2147483647; Unit: mm
fight_ticksPositiveTicksHow long a blow it took or a foe in its reach keeps it fighting.
Range: 1…2147483647; Unit: tick
return_shield_ticksPositiveTicksHow long it cannot be hurt after it turns back home.
Range: 1…2147483647; Unit: tick