CONTENT CONTRACT · VERSION 1
EnemyPursuit
A guard's leash in a fight: struck or with its foe in reach within the last fight ticks it chases up to the fight leash; once it turns back it cannot be hurt for a while and heals fully at its post.
Signature
{ fight_leash_mm: PositiveDistance, fight_ticks: PositiveTicks, return_shield_ticks: PositiveTicks }Fields
| Name | Type | Meaning |
|---|---|---|
fight_leash_mm | PositiveDistance | Leash from its post while it fights. Range: 1…2147483647; Unit: mm |
fight_ticks | PositiveTicks | How long a blow it took or a foe in its reach keeps it fighting. Range: 1…2147483647; Unit: tick |
return_shield_ticks | PositiveTicks | How long it cannot be hurt after it turns back home. Range: 1…2147483647; Unit: tick |