EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

Resistance

Damage-type-specific multiplier applied to incoming damage.

Signature

{ damage_type: DamageTypeId, multiplier_permille: Count }

Fields

NameTypeMeaning
damage_typeDamageTypeIdDamage category affected by this resistance entry.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: damage_type
multiplier_permilleCountMultiplier applied to this damage type in thousandths.
Range: 0…2147483647; Unit: count