EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

CharacterOptionsDefinition

Look choices of a body. A villager or humanoid enemy wears a look seeded from its identity over these pools (world-library wardrobe names); the pools' order is part of the seed.

Signature

{ beards: {Name}, builds_permille: {BodyScale}, eyes: {ColorChannel}, hair: {Name}, hair_colors: {{ColorChannel}}, heights_permille: {BodyScale}, id: ContentId, outfit: {OutfitPiece}, proportions: (BodyProportions)?, skins: {{ColorChannel}}, torsos: {Name} }

Fields

NameTypeMeaning
beards{Name}Beards; women wear the first.
Items: 1…64; Unique entries
builds_permille{BodyScale}Body builds in thousandths of the standard body.
Items: 1…16
eyes{ColorChannel}Eye color.
Items: 3…3
hair{Name}Hairstyles.
Items: 1…64; Unique entries
hair_colors{{ColorChannel}}Hair colors.
Items: 1…16
heights_permille{BodyScale}Body heights in thousandths of the standard body.
Items: 1…16
idContentIdPackage-qualified identity; unique within its declaring namespace.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$
outfit{OutfitPiece}Garments every look wears, by slot.
Items: 0…16
proportionsBodyProportionsBody profile every look wears (a child: smaller limbs, larger head); omitted is the adult body.
skins{{ColorChannel}}Skin colors.
Items: 1…16
torsos{Name}Torso garments.
Items: 1…64; Unique entries