EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

ProjectileBurst

The burst of a projectile: every hostile body in the radius takes a share of the hit's damage.

Signature

{ damage_permille: Permille, radius_mm: PositiveDistance, status: (StatusId)? }

Fields

NameTypeMeaning
damage_permillePermilleShare of the projectile's damage each body in the radius takes.
Range: 0…1000; Unit: permille
radius_mmPositiveDistanceRadius around the end point.
Range: 1…2147483647; Unit: mm
statusStatusIdStatus the burst applies for the status's duration.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: status