EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

ScenePlace

A place a cutscene stages its cast at, relative to an anchor.

Signature

{ exact: boolean, from: SceneAnchor, id: Name, offset_mm: {Millimeters}, turn_mdeg: Millidegrees }

Fields

NameTypeMeaning
exactbooleanKeep the exact point (a camera position); standing places move to free ground.
fromSceneAnchorWhat it is measured from.
idNamePlace name, unique in the cutscene.
Length: 1…96; Pattern: ^[a-z][a-z0-9_]{0,95}$
offset_mm{Millimeters}Offset right, up and forward of the anchor's facing.
Items: 3…3; Unit: mm
turn_mdegMillidegreesTurn to the left of the anchor's facing.
Range: 0…359999; Unit: mdeg