EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

QuestObjective

One shown objective of a quest; handlers advance the quest, this only reports progress.

Signature

{ count: PositiveCount, npc: (NpcId)?, progress: ObjectiveProgress, text: TextKey }

Fields

NameTypeMeaning
countPositiveCountAmount that completes it.
Range: 1…2147483647; Unit: count
npcNpcIdNPC the objective sends the player to (a speech bubble over it while open).
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: npc
progressObjectiveProgressWhere the shown progress comes from.
textTextKeyObjective text.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: text