EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

QuestDefinition

Declared quest stages and directed transitions. Rewards come only from handlers.

Signature

{ description: TextKey, giver: (NpcId)?, id: ContentId, initial_stage: Name, name: TextKey, objectives: {QuestObjective}, rewards: {QuestReward}, stages: {Name}, states: {QuestState}, transitions: {QuestTransition}, xp: (PositiveCount)? }

Fields

NameTypeMeaning
descriptionTextKeyLocalization key of the journal description.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: text
giverNpcIdNPC offering it (journal and markers).
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: npc
idContentIdPackage-qualified identity; unique within its declaring namespace.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$
initial_stageNameStage assigned when a quest has no stored progress.
Length: 1…96; Pattern: ^[a-z][a-z0-9_]{0,95}$
nameTextKeyLocalization key for the displayed name.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: text
objectives{QuestObjective}Shown objectives.
Items: 0…16
rewards{QuestReward}Rewards shown on the quest card.
Items: 0…16
stages{Name}Complete set of local quest stage identifiers.
Items: 1…256; Unique entries
states{QuestState}How its stages show; stages without an entry stay hidden.
Items: 0…256
transitions{QuestTransition}Allowed source/destination stage pairs.
Items: 1…256; Unique entries
xpPositiveCountExperience the engine grants the quest's player when it reaches a stage of phase done.
Range: 1…2147483647; Unit: count