EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

PresentationProfileDefinition

Sound of the game independent of its rules: the engine moments' cues, the soundtrack and the creatures' fallback sounds.

Signature

{ creature_sounds: CreatureSounds, id: ContentId, music: Soundtrack, sounds: {SoundBinding} }

Fields

NameTypeMeaning
creature_soundsCreatureSoundsSounds of creatures that name none of their own (idle stays quiet).
idContentIdPackage-qualified identity; unique within its declaring namespace.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$
musicSoundtrackThe soundtrack.
sounds{SoundBinding}Cues of the engine's sound moments, each moment at most once.
Items: 0…1024