CONTENT CONTRACT · VERSION 1
PresentationProfileDefinition
Sound of the game independent of its rules: the engine moments' cues, the soundtrack and the creatures' fallback sounds.
Signature
{ creature_sounds: CreatureSounds, id: ContentId, music: Soundtrack, sounds: {SoundBinding} }Fields
| Name | Type | Meaning |
|---|---|---|
creature_sounds | CreatureSounds | Sounds of creatures that name none of their own (idle stays quiet). |
id | ContentId | Package-qualified identity; unique within its declaring namespace. Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$ |
music | Soundtrack | The soundtrack. |
sounds | {SoundBinding} | Cues of the engine's sound moments, each moment at most once. Items: 0…1024 |