EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

FishingRules

Fishing skill: the player variable counting practice and the practice each next level needs.

Signature

{ levels: {PositiveCount}, skill: VariableId }

Fields

NameTypeMeaning
levels{PositiveCount}Practice needed for level 2, 3, …, increasing; the last entry is the top level.
Items: 1…32; Unique entries
skillVariableIdPlayer-scoped int variable the package's handlers raise; the engine only reads it.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$; Reference: variable