EverambleGAME API / 1

CONTENT CONTRACT · VERSION 1

MaterialDefinition

A native material selecting one fixed engine shader family.

Signature

{ color_rgb: {ColorChannel}, hardness: PositiveCount, id: ContentId, shader: MaterialShader, solid: boolean, surface: (TerrainSurface)?, voxel_material: (Name)? }

Fields

NameTypeMeaning
color_rgb{ColorChannel}Red, green and blue channels in that order.
Items: 3…3
hardnessPositiveCountPositive resistance to harvesting or destruction.
Range: 1…2147483647; Unit: count
idContentIdPackage-qualified identity; unique within its declaring namespace.
Length: 1…129; Pattern: ^[a-z][a-z0-9_]{0,31}:[a-z][a-z0-9_]{0,95}$
shaderMaterialShaderRendering family used for this material.
solidbooleanWhether this material contributes solid collision geometry.
surfaceTerrainSurfaceEngine terrain surface; required for and only allowed with the terrain shader.
voxel_materialNameVoxel material of the map's world library; required for and only allowed with the voxel shader.
Length: 1…96; Pattern: ^[a-z][a-z0-9_]{0,95}$